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Andrew Cocker wrote:
> Hi,
> Can anyone help me find some looping motion capture data for the human walk?
> I'll explain what I'm trying to do.
> I want to declare an object as a central blob surrounded by a number of randomly
orbiting
> blobs.
> I then want to construct a human figure out of many of these objects, all
interacting with
> one another as the figure walks.
> I'm not sure whether I'm actually up to the task of doing this, or quite how to go
about
> it, but it'll be fun trying.
>
> Many thanks,
> Andy.
Moray just recently released a new version that now includes
inverse kinematics. This function is designed for interactive
jointed parts movement. Well worth looking into for the
animation capabilities it has to offer. This is a high end feature
many of the big boys don't even offer yet.
Ken Tyler
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